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Premium add-ons - look inside CYHZ
for FSX ...

Gmax custom moving Jetway with standard bones and animation. The hood extract
with
a
skinned
mesh. The apu and power plug works with an animated dummy.

One of five new FSX gmax jetways.
Some lights are distance controlled. They only works if a airplane is near them.
Right you see the skinned texture of the cables.
In FSX it's transparent and
expand. Under the rotation head you see the service/aircondition and the power
plug.
They
are animated too.

Master scenery of the airport. The max size of the vertex polygons must be lower
than
ca. 200 meters. This because FSX works with the "round" earth mesh.
Flat
is not flat!
The whole scenery use the fps friendly LOD (level of detail) technology.

Other side of the airport. You also see all the meshes (lofts) of the apron
markings.

Gimmix - for docks without jetways. A full animated (strg-J) underground PIT
lift
pop's-up
with
a power cable. Lift animation up-down. Cable animation in-out. (Real system by
Cavotec Ltd.)

3D shape of the Halifax Citadel.

Downtown Halifax part 1. Part 2 with Telus, Bishops Landing,Trade Center, Citadel
clock. Part 3 with MacKay/Donald bridges, ceres terminal, submarine base and
more....

30 new vehicles. Stairs, animated deicing truck, dollys, luggage cars, C-130
airplane,
Bluenose
II as traffic boat and more....

New FSX high loader ground vehicle - cargo low and high deck loader in standard
or
additional
Living
World
LWcfg.spb
scenery.


Transparent and full 3D terminals. Special cubemap reflections and night light
ambient with new neon-effects.

30 new animated ground vehicles, see fuel truck and the "loaded" baggage cars. Extra
LivingWorld (LWcfg.spb) file. New push back, loader and baggage/container vehicles.

Animated 3D Marshaller and visual guide system with coordinates of the gate.

Animated 3D Marshaller at night.

New 3D ILS localizer and 3D approach lights.

New fences, follows true on elevated ground. Standard FSX fence is always on same
"flatten" ground.

New Gmax Runway


New DX10 approach lights. ALFS, MALS, ODALS and SSALR. New lights, day and night.

Approach llight runway 23 with DirectX 10 enabled!
Approach light runway 14 by day, dawn, night.
New approach lights on each runway


Approach light runway 23 by day, dawn, night.

Omnidirectional white/red runway light.

Blue taxilight by day, dawn, night.

Runway light by day.

Chester sailboat race. Animated race with 8 new AI sail boats every day. Give
a
bet
to your favorite number. Include AI fuzzy logic - on every race another boats
win!

GeoTIFF DEM data for true elevation. New 19m mesh from Peggy's Cove to
Truro.

A must for DirectX9 and DirectX 10 programmers. CubeMap tool from the ATI SDK.
Best
for
design new maps and resample it.

Original default FSX Cubemap - "GlobalEnv_AC_Chrome". True aspen
style!
New Cubemaps:
Blue Sky - perfect for window/glass reflection

FSX Cubemap Storm (GlobalEnviroment) - You know
the mountain
reflection from the pushback car window! The six faces are: right, left, top,
bottom, rear, front.

FSX Cubemap with other XYZ layout - You see it also as
ground
reflects
if
weather enviroment is precipitation. All glass reflects its too. Format
A88G8B8, no Mipmaps.


Simconnect: RWSL (Runway safety lights) addon. Monitor for takeoff and landings
on runway - display red hold lights.


Simconnect controlled FSX Follow me car.
Used software:
Official beta pilots:
Many thanks to:

New Gmax DX10 approach lights with several LOD's for a
perfect
distance control.


All
handy made lights. Like in real world. FSX emissive bloom enabled.

Touchdown in CYHZ runway 23





Rain effect (precipitation)


Winter rain/ice effect on custom FSX runway, DX9 and
DX10.